Features
- Cover Type: Paperback with 500 pages
- Published by: Digital Fauxtography
- Edition: 2nd Edition February 1, 2007
- Written in: English
- ISBN 10 Number: 0977871002
- ISBN 13 Number: 978-0977871001
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Book Dimensions:
7.9 x 5.8 x 1 inches
- Weighs: 1.4 pounds
Product Review
"Great project, Amazing job, here. I'm sure you're getting comments from all over." (1st Edition) --Brad deGraf
"Great work- you've got a really good collection going. It was fun to read the old stories again." (1st Edition) --Craig Upson
"It ROCKS!! It s the most concise overview of CG to date. If I had to assign one book as a guide to the world of computer graphics it would be this." ---Bob Hoffman : VP of Marketing, Technicolor
Product Description
Eight years after the sold out first edition, and follow-up special Japanese version, CG101 has been completely revised and updated for 2007 by author Terrence Masson. By now a common sight on desks all over the world at major studios and schools alike, CG101's history has been exhaustively researched for accurate and up-to-date insider info. Tips for students on how to get into the biz, never before seen color photographs and hundreds of unique first hand stories (like how Pixar got its name) .. It's all in CG101, 2nd Edition; an indispensable companion for producers, students and CG veterans alike.
Reader ReviewsThis book is an invaluable lexicon of the birth and growth of the cg industry. It functions both as a look-up type shelf resource and - thanks to the thematically structured chapters - as a course book (more below). If you're passionate about the industry like I am, it even holds up as an interesting read. It illuminates the transition from nuts-and-bolts real world filming to virtual techniques via the terminology that the virtual environments use. It also installs new respect for the achievements of the first and second generation pioneers - to which the author, Terrance Masson belongs. Best of all is the author's passion: awe of innovations and those that create them take an equal place next to respect for the handwork of traditional techniques. A great balance. As more and more young artists rush straight into computer production, this foundation is necessary, and that this is the author's motivation in writing this book can be felt on every page. I would welcome more suggested reading materials for in-depth coverage of topics such as "color theory". And topics like "type" should be given at least a half-page graphic summary so that terms like kerning, leading, e-height, m-space, serif, etc can be more concretely established for the uninitiated.