Features
- Cover Type: Paperback with 688 pages
- Published by: Microsoft Press May 30, 2007
- Written in: English
- ISBN 10 Number: 0735623589
- ISBN 13 Number: 978-0735623583
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Book Dimensions:
8.9 x 7.4 x 1.9 inches
- Weighs: 2.8 pounds
Product Description
Experienced developers get proven techniques, real-world insights, and extensive code samples in
Microsoft Visual C# to help deliver access to informationanywhere, on any device. Developers need to respond with more than simple adaptations of the user interfacethey need to implement mobile solutions for most of their applications.
Publisher Description
Key Book Benefits:
-Features essential coverage of key mobile-development topics
-Covers application development for .NET Compact Framework 2.0, in addition to SQL Server 2005 Everywhere Edition and
Microsoft Windows Mobile® 5.0, running on devices such as Pocket PCs and Windows Mobile Smartphones
-Delivers practical guidance based on the authors' extensive, real-world experience
-Includes code samples in C#, with additional code samples in Visual Basic on the Web
Reader Reviews
Trust me, I've read them all going back to 2001 and I've written two of them myself. This is as broad and deep as it gets when it comes to managed code development on Windows Mobile. This should come as no surprise as it was written by the Windows Mobile MVP "Dream Team" of Andy Wigley, Peter Foot and Daniel "The Moth" Moth (now at Microsoft). Not only is this one of the first books to cover the .NET Compact Framework 2.0 and SQL Server 2005 Compact Edition, it even gives the reader coverage of Visual Studio 2008, and .NET Compact Framework 3.5 technologies such as WCF, LINQ, Compression, and "on-device" Unit Tests. This book provides superb coverage of Security Programming where it shows the reader how to encrypt data with AES and RSA plus the signing of exe's and dll's. If you're interesting developing games or UI's that can't be created with the controls found in the Visual Studio Toolbox, the two chapters on Graphics and Direct3D Mobile are unparalleled. As someone who has a personal interest in the sucess of games on Windows Mobile using the .NET Compact Framework as a consistent game development runtime, this book serves as the launch pad for such endeavors. Whether you're an ISV looking to build the next killer app, a corporate developer tasked with mobilizing your line of business applications, a consultant that needs to aquire mobile development skills, or a game development house looking to take advantage of the explosive growth of the Windows Mobile platform, I highly recommend you get this book! -Rob
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