Features
- Cover Type: Paperback with 314 pages
- Published by: Sybex; Pap/DVD edition February 5, 2007
- Written in: English
- ISBN 10 Number: 0470095830
- ISBN 13 Number: 978-0470095836
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Book Dimensions:
9.9 x 7.8 x 0.8 inches
- Weighs: 2 pounds
Book Description
This practical and easy-to-follow book showa you how to transform your 3D projects with your own digital photographs and enhance your 3D animation by adding photographs that you’ve composed, lit, and shot. The featured tips and ideas will quickly have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you’ll learn valuable techniques that will transform your designs.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Back Cover Copy
Transform Your 3D Projects with Your Own Digital Photographs Enhance your 3D animation by adding photographs that you've composed, lit, and shot specifically for use in your 3D projects. This practical and easy-to-follow book will show you how. Even if you have limited experience, the tips and ideas you'll find will soon have you creating quality photographs for use throughout the 3D workflow. From the mechanics of megapixels to the tricks of lighting to the art of finding the best images to shoot, you'll gain control and learn valuable professional techniques that will transform your designs.
- Explore camera angles, lighting, and more from a 3D perspective
- Create textures, backgrounds, and 3D image models with your photographs
- Notice details, find the right subjects, and learn photographic best practices
- Master the mechanics of f-stops, apertures, and lenses for 3D
- Apply digital photographic quality to your rendered 3D images
- Use high-dynamic-range (HDR) imaging for advanced 3D lighting
No special
software required. The instructions in this book apply to most popular 3D applications.
Recognize useful real-world scenes and photographs with 3D in mind
Use stills more effectively for texture, background, and reference
Shoot and assemble complete 3D environments
Companion DVD with Video Training! See how to incorporate photographs into your 3D projects with more than two hours of video training provided on DVD. You'll also find valuable tools, including:
- Over a hundred digital images for your use, royalty-free, from the author
- Valuable software including LightWave 3D® demo version, Maya® 7 Personal Learning Edition, 3ds Max® 9 evaluation version, Adobe® Photoshop® CS2 tryout version, and photo-to-3D plug-ins
Reader Reviews
I'm somewhat of a noob in 3d modelling and animation, and so this book really interested me. I was hoping to learn how to better use photography to do things like create effective reference images, textures, normal maps, bump maps, displacement maps, and such. After reading through most of the book, I'm pretty disappointed. While the book does cover such topics, I feel that it gives those topics a pretty superficial treatment, and the focus of the book seems to be on other, what I'd consider, "oddball topics". The book devotes a lot of time covering digital photography in general. It does this fairly well, but honestly, a book like "Real World Digital Photography" does that much better. The book also has large sections where it goes into great detail into how to create a 3d slideshow, and another on how to create a digital collage using After Effects. While these topics are kind of interesting, honestly, how often are you going to do something like that? The book is kind of an interesting read, but after reading it I'm wondering who the intended audience for it actually is. Certainly not 3d animators or modelers like the title and the description of the book seem to indicate.
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