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The Game Asset Pipeline (Game Development Series)

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Click here to buy The Game Asset Pipeline (Game Development Series) by  Ben Carter. The Game Asset Pipeline (Game Development Series)
by Ben Carter
Sales Rank: 255579
0.0 out of 5 stars
$26.37
At Amazon
on 11-15-2008.
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Features
  • Cover Type: Paperback with 302 pages
  • Published by: Charles River Media
  • Edition: 1st Edition September 2004
  • Written in: English
  • ISBN 10 Number: 1584503424
  • ISBN 13 Number: 978-1584503422
  • Book Dimensions: 9.1 x 7.3 x 1 inches
  • Weighs: 1.6 pounds

Product Description
Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.

About The Author
Ben Carter (Guildford, England) has been writing about the games industry and other topics since 1995. His articles have appeared in magazines and newspapers, including Edge, Super Play, The Irish Times, G4 Ireland, Manga Max, Game Developer, Develop, and CTW. He has also contributed to the Eurogamer Web site and was a speaker at ECTS/GDC Europe 2003. Since 1997, he has been working in various areas of game development, most recently as an engine/technology programmer on titles including Battle Engine Aquila and Harry Potter and the Prisoner of Azkaban.


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The Game Asset Pipeline (Game Development Series)
List Price: $39.95
Available from Amazon
Price: $26.37
Updated on 11-15-2008.
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