Features
- Cover Type: Paperback with 424 pages
- Published by: Morgan Kaufmann
- Edition: 2nd Edition September 14, 2007
- Written in: English
- ISBN 10 Number: 0123706432
- ISBN 13 Number: 978-0123706430
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Book Dimensions:
9.6 x 7.8 x 1.2 inches
- Weighs: 1.8 pounds
Product Review
"GUI Bloopers 2.0 is an extremely useful book for any
software developer or interaction designer. If you have never made any of these mistakes, it's because you have never designed a UI. If anything, these bloopers are even more common now than when version 1.0 was published, so the need for the book has only increased." --Jakob Nielsen, Principal Nielsen Norman Group (www.nngroup.com)
"This is the most entertaining design book I've read. Jeff Johnson has once again done a magnificent job of reminding us about all the silly design mistakes we can make and giving us great advice on how to avoid them in our own designs." --Jared M. Spool, Founding Principal, User Interface Engineering
"The second edition of GUI Bloopers is that true rarity: a sequel to something great that's even better than the original. (Think Godfather II.) While Jeff could have settled for just updating the examples, as near as I can tell he's rewritten nearly the entire book, and it shows. The organization is terrific, the insights are easier to grasp, and above all, the writing is leaner. If you ever picked it up in the past and ended up not plunking down your money, definitely take another look. It's gone from a great book to an great one." --Steve Krug, Advanced Common Sense
Book Description
Completely updated and revised version 2.0 of Jeff Johnson's GUI Bloopers!
Reader ReviewsThis guy does not care very much about hard it is to accomplish any particular GUI design. A GUI blooper in his mind is a GUI blooper and you better do something about it if you value customer reception of your product. He often suggests solutions to difficult problems that might not be obvious to developers and that somewhat alleviate the effort involved in overcoming the blooper. He pretty much covers the entire range of GUI bloopers that developers are likely to make, and gives a plethora of examples, both from real applications and invented for the sake of illustration. The book is well organized and after reading the book from cover to cover, I now feel I'll be able to go back to the book and find fairly easily his treatment of a particular category of blooper and review his recommendations. I like the fact that he clearly explains why bloopers are bloopers and the severity that users are likely to rate each one of them. He often points out particular bloopers that may be especially hard to fix and are also especially onerous to users, but he doesn't care. As I said, for the author, a blooper is a blooper and must be dealt with. He always puts needs of the user before the difficulties of the developer and has little patience with claims that it's just too hard or expensive to get rid of a particular blooper. I guess the thing is, if you think it's too hard, you shouldn't be in this business.