Features
- Cover Type: Hard Cover with 400 pages
- Published by: Baen January 4, 2005
- Written in: English
- ISBN 10 Number: 0743498720
- ISBN 13 Number: 978-0743498722
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Book Dimensions:
9.3 x 6.4 x 1.3 inches
- Weighs: 1.3 pounds
From Booklist
Honor Harrington's creator is gaining new honors by taking a leading role in continuing the late Keith Laumer's best-known creation, a saga about the sentient tanks known as Bolos. In "Miles to Go," one of this book's four stories, a long-obsolete Bolo repels a mercenary invasion of a harmless agricultural colony. "The Traitor" is a Bolo who dies defending some refugee children, though they urge their protector to save himself. "A Time to Kill" is straightforward, high-intensity combat sf set on a planet of the alien Melchorians; it's undoubtedly the hardest piece to get into and the most exhausting to finish. In "With Your Shield," the Bolos have evolved to the point that they can mediate peace between humans and Melchorians, then set up on their own. Weber may not be the best sf hand at action, characterization, or hardware, but he is well to the forefront in combining those three elements into a seamless, highly readable fabric.
Roland GreenCopyright © American Library Association. All rights reserved
Product Description
Controlled by their tireless electronic brains which were programmed to admit no possibility of defeat, the gigantic robot tanks known as Bolos were almost indestructible, and nearly unstoppable. Their artificial intelligences were designed to make them selflessly serve and protect humans throughout the galaxy and made each Bolo the epitome of the knight
sans peur et sans reproche, and often far more noble than the humans who gave them their orders. Now, David Weber,
New York Times best-selling author of the Honor Harrington series, continues the history of the Bolo, in four short novels, one of them published here for the first time. One Bolo is driven over the edge by the very humans it is pledged to protect. Another Bolo must decide whether or not to disobey when it is given an order that constitutes genocide. A third must hunt one of its own kind whose robot brain is damaged and rescue two children which the deranged Bolo thinks it is protecting from a nonexistent enemy. And more, including David Weber's own authoritative technical history of the Bolo, all in a volume that will be irresistible both for David Weber's huge readership and Bolo fans everywhere.
Reader Reviews
Story 1: Miles To Go Bolos are kin to self-aware, indestructible, giant tanks. Human creators granted them the initiative of a rock and a literal-mindedness which, coupled with multiple layers of override programming, had made them totally dependent upon humans for directions. A rogue Bolo is, of course, worse than any possible nightmare. The Dinochrome Brigade had spent decades hunting down abandoned and obsolescent Bolos from the Mark XX to Mark XXIII series and burning out their command centers to prevent rogue (faulty) possibilities. Captain Paul Merrit had once, on Sandlot, forgotten that a Bolo is a machine. But now he has a second chance. Merrit is sent to the planet called Santa Crus, "out in the middle of nowhere." Ursula Central has finally noticed a "sleeping" Bolo there. Merrit's duty is to locate the Bolo, inspect it, and assume command if it is still operational. The Bolo has been in Stand-By mode for close to eighty years. Central never realized that there has not been any real Navy personnel on the planet's base in all that time either. However, Merrit locates the Bolo (nicknamed "Nike"). Nike is special in that he is more self-aware than any other Bolo. Nike is an experimental prototype that has emotions and keeps her high alertness even when not in battle mode. The GalCorp company is run by Madam Osterwelt. She sends her only son, Gerald, to Santa Cruz to buy up land ... ALL land ... the entire planet. Yet to do so, Gerald must get rid of the three things that stand in the way: civilians, Merrit, and Nike. But Nike is having none of it! Story 2: The Traitor This is a short story. One Bolo is tracking down another Bolo that seems to have deserted during battle - something Bolos are supposed to be unable to do. Story 3: With Your Shield Lieutenant Maneka Trevor is sent to Fort Merrit on Santa Cruz for her first command (ever) of a Bolo, "Benjy". As Trevor learns from her team about strategy, she learns even more about her own human race from Benjy. Story 4: A Time To Kill The Final War saw the Concordiat of Man and the Melconian Empire end in fire and death. Humans and Melconians had finally wiped each other out. A hand full of survivors are all that is left of each race. The Humans settle on the planet where the last mission, Operation Ragnarok (the massacre of ALL Melconians on the planet) took place. Only the ruins of cities from decades ago and the husks of a few Bolos remain. One Bolo, "Shiva", is slowly coming back on line. The timing could not have been better either. The last remaining Melconians, in dying ships, have no choice but to land and try to survive. Which race will win the right to live? Story 5: A Brief Technical History Of The Bolo - From Bolos In Their Own Words This is exactly what it sounds like. This section tells about each Bolo created. However, it is supposedly compiled AFTER "Story 4". The Bolos put together this section based upon the data it could piece together. Much information was lost after the "Longest Night". **** The first story consumes half the novel space. It is also the best story in the collection. Though the Bolo series was created by author Keith Laumer, David Weber did an exemplarily job with this off-shoot. If you have never read any of the Bolo novels, you may find yourself rushing out to purchase them. This is very well done indeed. **** Reviewed by Detra Fitch of Huntress Reviews.
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