Features
- Cover Type: Hard Cover with 672 pages
- Published by: Morgan Kaufmann February 2, 2005
- Written in: English
- ISBN 10 Number: 1558606599
- ISBN 13 Number: 978-1558606593
-
Book Dimensions:
9.4 x 7.5 x 1.3 inches
- Weighs: 3.7 pounds
Product Review
"You may think you know OpenGL. As a
software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however - my copy is not leaving my desk under any circumstances!"
Ian Ashdown, President, byHeart Consultants Limited
Book Description
Provides graphics programmers with the tools and techniques to solve sophisticated and novel computer graphics programming problems.
Reader ReviewsI posted a review before, but I decided again to change it. Everything I said I will repeat more or less. There is a paper on OpenGL.org written by an author, and much of that paper's info is in the book. It is not a direct reprint though. I was disappointed because I had an immediate impression it was just a total reprint of a free document. Also, the book is not hand-on at all, you really have to know your way around OpenGL to implement the techniques. It's not a quick teach-yourself-OpenGL book. Now, I came back to update my review, because the first few chapters are crammed full of info that is really, really good. Well worth the money for the book. If you really want to know OpenGL on the inside... this book is it. It's just alot of reading, and very little hands-on. And some info in here you can find on OpenGL.org, but much newer techniques are covered to. So I bumped it back to 5 stars, and it is an honest review. It is really worth it for these deep chapters, not for code techniques. Don't buy it unless you really already have a good handle on GL you will not be able to figure much out.