Features
- Cover Type: Hard Cover with 1200 pages
- Published by: Addison-Wesley Professional
- Edition: 2nd Edition August 14, 1995
- Written in: English
- ISBN 10 Number: 0201848406
- ISBN 13 Number: 978-0201848403
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Book Dimensions:
9.4 x 6.5 x 1.9 inches
- Weighs: 3.9 pounds
Product Review
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field,
Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 gorgeous, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation.
Book Info
Uniquely combines current concepts and practical applications in computer graphics. Provides the most comprehensive, authoritative, and up-to-date coverage of the field. DLC: Computer graphics.
Reader Reviews
Let me reiterate what a few others have said: "This book is for thinking and researching." "This is not a book that you can read while sipping a glass of wine..." "the bible of computer graphics" This is not a book that you will end up copying source code out of(a good thing). This book was my first step into the hardcore graphics world, and it was great. I don't think that more source code would enhance this book at all, mabye even the opposite. Source code is not what this book is about. If you are planning on implementing some of these algorithms, you must know how to code well, period. This is not a "here's how to code in C" manual, it's a "these are the principles of Computer Graphics." It's everything it claims to be. I particurally like the excercises at the end of every chapter. Although I don't do them all, it gives me a guide to practice what I learned. The math in this book is not as hard as some make it out to be. It is Matrix/Vector algrebra and some calc. A glossary would have been a nice touch, as some of the vocabulary can be overwhelming at times, especially the acronyms. "Recommended for the hardcore programming freaks." Hope the authors (I'm going to give credit to more than Foley) plan to write again.
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