Features
- Cover Type: Hard Cover with 880 pages
- Published by: Prentice Hall
- Edition: 3rd Edition August 12, 2003
- Written in: English
- ISBN 10 Number: 0130153907
- ISBN 13 Number: 978-0130153906
-
Book Dimensions:
10.1 x 8.3 x 1.5 inches
- Weighs: 3.9 pounds
Book Description
Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. Assuming readers have no prior familiarity with computer graphics, the authors-both authorities in their field-present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization techniques. For professionals in any area of computer graphics: CAD, Animation,
software Design, etc.
Previously announced in 12/2002 catalog.
Back Cover Copy
The basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both
software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics. Assuming no background in computer graphics, the authors build on fundamental concepts to show how to create pictures ranging from simple line drawings to highly complex photo-realistic scenes.
MAJOR NEW FEATURES - Provides complete and comprehensive explanations of the OpenGL computer-graphics core programming library and the auxiliary libraries GLU and GLUT.
- Includes an extensive range of over ( 00 programming examples to illustrate the use of OpenGL functions.
- Presents programming examples in C++, with a listing of more than twenty complete C++ programs.
- Combines the discussions of three-dimensional and two-dimensional computer-graphics methods.
- Includes recent advances in computer-graphics techniques and applications.
Reader Reviews
This book is the perfect combination of 1)2D and 3D theory and mathematical background, and 2) practical application using OpenGL. This is the optimal way to learn both at the same time. The text is clear, consise, and direct; the diagrams and example code are superb. By far the best I've seen.
Comment | |
(Report this)