Features
- Cover Type: Paperback with 160 pages
- Published by: Barron's Educational Series October 13, 2006
- Written in: English
- ISBN 10 Number: 0764134655
- ISBN 13 Number: 978-0764134654
-
Book Dimensions:
9.2 x 8.2 x 0.6 inches
- Weighs: 1.1 pounds
Book Description
The graphic novel, which evolved from comic books, is now one of the publishing industrys fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to replace traditional book publishers as an important outlet for distributing graphic novels. From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art. In easy-to-follow steps, the authors demonstrate
How to ink and color illustrations using computer software How to create dialogue balloons and fill them with visually satisfying type fonts How to develop a story line and give dimension to the storys characters How to get a finished graphic novel noticed and published
BR> Approximately 350 dramatic and instructive color illustrations complement the text.
From the Inside Flap
(back cover)
The graphic novel is a rapidly evolving art form thats gaining more and more respect. In recent years, its dynamic, full-color illustrations and complex, action-packed story lines have grabbed the attention of movie moguls and mainstream publishersand inspired hordes of budding artists and writers.
Its now easier than ever to create your own graphic novelas this book shows. Time-saving home-computer technology has superseded traditional pen-and-ink techniques, while the Web offers an invaluable source of ideas and adviceand an easy way to present your work to a wider audience.
Create Your Own Graphic Novel teaches you how to translate your writing and drawing talents into digitally realized artwork in easy-to-follow steps. Better still, every page is presented in graphic novel formatso youll have fun while you learn.
Includes invaluable guidance and professional tips on: Finding inspiration Writing scripts Sharing ideas Sketching characters Arranging panels Coloring artwork Lettering speech balloons Getting your work published
Mike Chinn has written numerous comic books in a range of stylesfrom fantasy through horror, to science fiction and superhero. He is the author of Writing and Illustrating the Graphic Novel, also published in North America by Barrons.
Chris McLoughlin is a comics industry veteran. His credits include Green Lantern for DC comics, Hunter: The Age of Magic for Vertigo, and Holmes: The Detective Monkey for Éditions Carabas.
Reader Reviews
I bought this expecting a little in depth step by step, but essentially it just says; "these are some of the programs and this is what you can do with them." ...it only skims different program's abilities to help an artist be productive. I was hoping for a good reference book to have by my side while using my wacom. But, rather, it seems going to the various online tutorials would have been a better choice for me. And a good chunk of the book is dedicated to things other than lessons on how to use tools on your computer to be productive. there are far better books on how to prepare, write for, and publish your comic/graphic novel than this monstrosity. Plus it's entirely in comic form...not good for reference what so ever. all in all extremely, I can't emphasize this enough, EXTREMELY disappointing.
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