Discount Book Store - Rbookshop.comOnline Book StoreBusiness BooksComputer BooksEngineering BooksMathematics BooksScience BooksView All Categoriesnavmap
arrow Search for books at ARC Spider:
arrow Search for books at Powells:
arrow
Buy a Book from Amazon.com
bar
How to buy? - A step-by-step guide

Book Categories


Introduction to Computer Graphics

Buy Introduction to Computer Graphics here, one of many Computer Graphics books offered for sale at discount prices here at Rbookshop.com.  We greatly appreciate your patronage at Rbookshop and look forward to offering you great products and prices now and in the future.
You Are Here:  Home > Computer Books > Computer Graphics > Item 22

View Previous Product in our Computer Graphics Store      View Next Product in our Computer Graphics Store

Click here to buy Introduction to Computer Graphics by  James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Introduction to Computer Graphics
by James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes
Sales Rank: 104885
4.5 out of 5 stars
$59.99
At Amazon
on 10-9-2008.
Buy Introduction to Computer Graphics now! Get Info on Introduction to Computer Graphics
Features
  • Cover Type: Hard Cover with 632 pages
  • Published by: Addison-Wesley Professional September 10, 1993
  • Written in: English
  • ISBN 10 Number: 0201609215
  • ISBN 13 Number: 978-0201609219
  • Book Dimensions: 9.3 x 7.8 x 1 inches
  • Weighs: 2.5 pounds

Product Description
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

From the Inside Flap


This book is an adaptation of Computer Graphics: Principles and Practice, Second Edition (CGPP), by Foley, van Dam, Feiner, and Hughes. Introduction to Computer Graphics was created by abridging and modifying that comprehensive teaching and reference work to suit the requirements of different courses and different professional requirements. While this book is half the size of its parent, it is not merely a shorter version of it. Indeed, it features new material and, in some cases, a different approach to exposition, all added with the requirements of its intended audience in mind.

This book is designed to be used in a one-to two-semester course in computer graphics in any four-year college or university and, assuming only a small amount of mathematical preparation, for a one-semester course in community colleges or other two-year institutions. Introduction to Computer Graphics is also an ideal book for the professional who wants to learn the rudiments of this dynamic and exciting field, whether to become a practitioner or simply to gain an appreciation of the far-ranging applications of computer graphics.

This book is not meant to supplant CGPP as being more current or in any way more comprehensive. These are chapters, however, where, because of the dizzying pace at which the field is moving, older material was dropped and the hardware performance and cost figures were updated. One such example can be found in Chapter 4, where the statement from CGPP--which, bear in mind, was just published in 1990--that "a graphics workstation typically consists of a CPU capable of executing at least several million instructions per second (MIPS) " was updated to reflect the fact that 20-100 MIPS are now commonplace.

Other major differences and strengths of Introduction to Computer Graphics are:

The computer language used throughout the book, both in pseudocoded

program fragments and complete working programs, is modern ANSI C. The

use of C, rather than Pascal as in CGPP, is consistent with both current

teaching and professional practice, especially in graphics.

As a direct benefit of the use of C in the book, there is now a one-to-

one correspondence between the data types and functions of the code used

in this book with those of the SRGP and SPHIGS software packages that

are available (free of charge to adopters) to accompany the book (see

page 559).

The SPHIGS package mentioned above has been substantially enhanced with

many new features, such as multiple light sources, improved rendering,

and improved pick correlation for better interactive manipulation.

The book features several worked-out examples, some of which are quite

extensive. These examples are strategically located in chapters where

they best enhance the exposition of difficult concepts. One such example

is a complete working program for interactively defining Bezier

parametric cubic curves.

The importance of computer graphics to the emerging field of multimedia

is introduced by describing some examples, complete with figures, and

providing their supporting references.

A mathematical preliminaries section has been added to the chapter on

Geometrical Transformations. This section provides sufficient information

for the reader to understand and use all subsequent mathematically

oriented material in the book. Potential Syllabi There are several paths that a reader can take through this book. A few are suggested here, but it is entirely feasible to select one suiting the reader's circumstances. Even the order of study acan be permuted. For example, the material on hardware could come either earlier or later in a syllabus than is suggested by Chapter 4's ordinal positioning.

A minimal one-semester course emphasizing 2D graphics. Where the goal is to provide a good, but not rigorous, overview of elements of mostly 2D graphics, this course of study will be appropriate for students in a two- or four-year college or university. Chapter

Sections

1

All

2

Sect. 2.1-2.2

3

Sect. 3.1-3.3, 3.9-3.9.3

4

Sect. 4 4.1, 4.2, 4.3, and 4.5

5

Sect. 5.1 (as appropriate), 5.2, 5.3,5.4

6

Sect. 6.1, 6.2,6.3,6.4.1,6.4.2

8

All

9

Sect. 9.1, 9.2.1-9.2.3 11

Sect. 11.1-11.2 12

Selected reading to demonstrate advanced

capabilities A one-semester course providing an overview of 2D and 3D graphics. This syllabus will provide a strong foundation in graphics for readers who are mathematically well prepared. Chapter

Sections

1

All

2

All

3

Sects. 3.1-3.5, 3.8-3.11, 3.14-3.15

4

Sect. 4.1, 4.2, 4.3 and 4.5

5

Sect. 5.1 (as appropriate),5.2-5.5,5.7,5.8

6

Sect. 6.1-6.5, Sect. 6.6 (except 6.6.4),6.7

7

Sect. 7.1-7.5,7.10 and 7.11.6

8

All

9

Sect. 9.1,9.2.1-9.2.3,9.2.7,9.3.1-9.3.2 11

All 12

All 13

Sect. 13.1-13.2, possibly 13.4 14

Sect. 14.1-14.2, possibly 14.5-14.7

A two-semester course covering 2D and 3D graphics, modeling and rendering. All chapters (posibly omitting selected topics from Chapters 9 and 10) plus selected topics from CGPP.

Since many readers of Introduction to Computer Graphics will be interested in consulting its more advanced and comprehensive parent, the preface to CGPP follows this one. Please find the this title included on the gopher site. There the reader will find a discussion of CGPP's important features and suggestions for structuring courses based on that book. Electronic Instructor's Manual

An Electronic Instructor's Manual (EIM), which supplements this book, is available from Brown University. Information on how to obtain the EIM is acquired by sending e-mail to eim@cs.brown. No message body is necessary; just enter EIM (or eim) on the Subject line. The e-mail reply will contain a description of the contents of the EIM and how to obtain any part of it. It is necessary to have Internet ftp access to retrieve the EIM. No other distribution method is available. The EIM comprises four parts. They are:

Expanded versions of the syllabi suggested above. The rationale for

each syllabus is described on a step-by-step basis. Also, where

appropriate, aids to teaching the material are suggested.

Selected ANSI C source code from the book. Program fragments as well

as complete working programs are provided. In general, an instructor

must have SRGP and SPHIGS for this code to be useful.

All the artwork from the book. With the exception of stripped-in half-

tones, each figure is provided as either an Encapsulated Postscript

(EPS) or Tagged Image File Format (TIFF) file. These figures will

be useful for preparation of lecture slides. The artwork files are

organized by chapter so that an instructor can obtain just the figures

needed for a particular syllabus.

Freely available software resources. In addition to the SRGP and SPHIGS

packages which supplement the text, there are many packages available

that the instructor may wish to obtain for use in the course. Packages

such as SIPP (Simple Polygon Processor) and Rayshade, a ray tracing

program, implement many of the realistic rendering techniques described

in the text. Information on how to obtain these and other packages is

provided. Acknowledgments

First, it should be stated that while all the a uthors of CGPP participated to some degree in the preparation of this book, I assume full responsibility for any new errors introduced in the adaptation process.



David Sklar was a guest author for CGPP, and much of the material he contributed to that book remains here in Chapters 2 and 7. He was helpful to me in locating electronic versions of computer code and artwork from the original book.



Peter Gordon, my editor, always had timely, wise, and calming advice throughout the duration of this project. Jim Rigney, my production supervisor, spent lots of helpful hours teaching me the "tricks of the trade".



Many people helped with various aspects of the book. Among them are Yvonne Martinez, Chuck Hansen, Tom Rokicki, David Cortesi, Janick (J.) Bergeron, Henry McGilton, Greg Cockroft, Mike Hawley, Ed Catmull, Loren Carpenter, Harold Borkin, Alan Paeth, Jim White, and Bert Herzog.

A special thank you is owed to Ed Angel of The University of New Mexico and his courageous students for beta--make that alpha--testing of a first draft of the book in the fall of 1992.

Finally, without D.C. this would never have happened.

Santa Fe, N.M.
--R.L.P.

0201609215P04062001

Reader Reviews
Are you tired of spending hours of your time searching for 3d documentation on the net? Are you tired of searching for books? Are you tired of spending $50 on a book only to find out that it doesn't cover any of the subjects you were hoping for? Introduction to Computer Graphics covers every aspect of 3d theory to get any beginner started. It is true that some of the math requires more than high school education, but that didn't stop me when I read it in 9th grade. And if I can understand it, pretty much anybody can. If a person reads this book straight through, he not only will learn nothing but will have wasted his time too. Why? Well, half the book is full of mathematical equations and formulas. The author basically thinks like this: I supply you with the formulas and why they work, you figure out how to put it in your program. Although I'm not trying to attack the way the author wrote the book and a lot of his formulas come with C++ code, there's some stuff he doesn't explain like: HOW TO PUT IT ALL TOGETHER! A book like this could be classified as an excellent source of reference. The reason that this book stands out from all the rest is that information isn't hidden in the words. It's all straightforward explanations and formulas with a lot of graphics to reinforce the reader's knowledge. Also at the end of each chapter the author gives you a number of exercises to do for those people out there that got too much time on their hands. All together I loved it and I learned a LOT of valuable information.


Back To Top

View Previous Product in our Computer Graphics Store      View Next Product in our Computer Graphics Store

Introduction to Computer Graphics
List Price: $74.99
Available from Amazon
Price: $59.99
Updated on 10-9-2008.
Buy Introduction to Computer Graphics now! Get Info on Introduction to Computer Graphics




NOTICE: All prices, availability, and specifications
are subject to verification by their respective retailers.




We offer Introduction to Computer Graphics and other related Computer Graphics Books here at Rbookshop.com. To view more books about Computer Graphics please use the previous and next buttons near the top of this page.




Alternative Med Books | Art Books | Business Books | Comic Books | Computer Books | Cook Books | Engineering Books | History Books | Hobby Books | Law Books | Mathematics Books | Medical Books | Popular Authors | Rare Books | Religion Books | Romance Books | Science Books | Science Fiction Books | Sports Books | Travel Books | Unusual Subjects Books
Discount Book Store
Rbookshop

Copyright © 2008, dvddispatcher.com

122911 Computer Books Online and Available as of 10-9-2008.