Features
- Cover Type: Paperback with 247 pages
- Published by: Springer
- Edition: 2nd Edition September 30, 2005
- Written in: English
- ISBN 10 Number: 1846280346
- ISBN 13 Number: 978-1846280344
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Book Dimensions:
9.1 x 6.1 x 0.6 inches
- Weighs: 13.4 ounces
Product Description
Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
The book you will read once, and refer to over and over again!
Reader ReviewsVince takes you through what is hopefully a revision course on maths that you will need if you are going to program graphics. The topics include matrix algebra. (Of course.) This gives the essence of translation and scaling in a three dimensional space. Then analytic geometry and B splines are covered. The book has no problem sets. Though it does have one chapter at the end devoted to sample problems with their answers. It is not a book to learn new material from.