Features
- Cover Type: Paperback with 201 pages
- Published by: John Wiley & Sons
- Edition: 1st Edition February 19, 1997
- Written in: English
- ISBN 10 Number: 0471130400
- ISBN 13 Number: 978-0471130406
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Book Dimensions:
9.2 x 7.5 x 0.5 inches
- Weighs: 15.7 ounces
Product Review
In this introduction to computer graphics, Olin Lathrop teaches readers about such complex graphics issues as color spaces, displays, graphics primitives, and 3D vectors and transforms. The explanations are just right for beginning and intermediate computer users, and full-color images help clarify each discussion. A chapter on modeling includes an introduction to fractals and particle systems, and chapters on scene creation and rendering include discussions of directional and ambient light and of Z-buffer rendering, ray tracing, and radiosity.
Lathrop covers such animation elements as key frames to inverse kinematics, and instructs about file-format issues such as lossless and lossy compression. A "Glindex" at the back of the book, which is a combined glossary and index, is a useful quick reference to new terms. Overall, Lathrop has managed to provide a technically accurate and comprehensible overview. It's worth a look if you want to know more about the technology behind computer graphics, whether you're an aspiring artist, programmer, or hobbyist.
Book Description
"This book fills a major need for a solid introduction to computer graphics for the reader who is curious about the how and why. Lathrop explains involved concepts in ways that anyone who is computer-savvy can understand." -Mary Whitton Former Chair, SIGGRAPH
"The quality of Lathrop's narrative is extraordinarily goodthe illustrations well conceived and well executedand the style very comfortable to read." -Carl Machover Machover Associates
Based on Olin Lathrop's popular national seminars, this lavishly illustrated guide demystifies computer graphics for artists, designers, and businesspeople. Writing in a frank, funny, down-to-earth style, Lathrop covers everything from how computer graphics are different from fine art and photographs, to modeling, pixels, and the principles of animation. And he does it without resorting to mind-numbing equations and impenetrable technical jargon.
A quick, painless way to learn everything you need to know about basic computer graphics theory, techniques, and technologies
Over 150 full-color illustrations
Coverage of state-of-the-art graphics technology, including fractals, animation, compositing, and compression