Features
- Cover Type: Paperback with 438 pages
- Published by: Focal Press; Book & CD-Rom edition December 11, 2002
- Written in: English
- ISBN 10 Number: 0240519035
- ISBN 13 Number: 978-0240519036
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Book Dimensions:
9.6 x 7.4 x 1.1 inches
- Weighs: 2.9 pounds
Product Review
"The examples and explanations are clear and thorough Nik does a good job of keeping the pace upbeat and making the reader feel involved for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment."
Adam Tracksler, CreativeCow.net
"Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for the author effortlessly explains the intricate detail of the ActionScript language."
Computer Arts magazine, 5/5
Product Review
"The examples and explanations are clear and thorough Nik does a good job of keeping the pace upbeat and making the reader feel involved for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment."
Adam Tracksler, CreativeCow.net
âÂÂSuperbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for the author effortlessly explains the intricate detail of the ActionScript language."
Computer Arts magazine, 5/5
Reader ReviewsI would recommend this book to anyone who is looking to take their Flash skills to the next level, that is grasping the fundamentals of Actionscript and how to formulate and execute code based solutions for interactive games. I came to this book using Flash MX only on a visual basis, adding basic interactivity only with Flash's preset commands. I can honestly say that now I have a firm grasp of the Actionscript basics (Variables, Conditions, Loops), and even tackled collision detection in the later sections. The text is clear and concise, and the accompanying CD compliments this, containing the completed projects for you to disect and see the code in action for yourself as you read the book. Used together with a Flash MX reference book, it is definitely possible to gain enough knowledge from this book to put together your own games, and as this was my original reason for buying it, would say that it was money well spent.