Features
- Cover Type: Paperback with 192 pages
- Published by: Vertigo September 3, 1993
- Written in: English
- ISBN 10 Number: 1563890895
- ISBN 13 Number: 978-1563890895
-
Book Dimensions:
10.1 x 6.6 x 0.4 inches
- Weighs: 11.4 ounces
Product Review
You may have heard somewhere that Neil Gaiman's Sandman series consisted of cool, hip, edgy, smart comic books. And you may have thought, "What the hell does that mean?" Enter
A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes--one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series--although the less it seems to belong to the series, the more it shows its heart. --
Jim Pascoe
Product Description
You may have heard somewhere that Neil Gaiman's Sandman series consistedof cool, hip, edgy, smart comic books. And you may have thought, "What the helldoes that mean?" Enter A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes--one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series--although the less it seems to belong to the series, the more it shows its heart. --Jim Pascoe
Reader ReviewsNeil Gaiman does it again! He takes Barbie, a marginal character in the "Doll's House" storyline and makes her into a 3 dimensional character. He also introduces some other great characters like Hazel, Foxglove, Clarissa, and my personal favorite in this volume, Wanda. After reading this tale, I was struck by how the characters matter so much in Sandman stories. How Neil cares about them so much that they keep popping up again and again in unlikely places. Even when someone mentions another person, I can tell that Neil has a character description written up for that person and they will appear in another story. Clarissa will appear again in "Kindly Ones", while Hazel and Foxglove are in both "Death" mini-series. (Also Foxglove is mentioned by another character in the "24 Hours" chapter in "Preludes and Nocturnes.") That aside, "A Game of You" is probably the most personal story of the entire Sandman oeuvre. It's primarily the story of Barbie and her childhood dreams that become very real. The heart of the story is Barbie's relationship with Wanda which is both funny and touching. Dream doesn't appear much in this one, but the story is so good and the main characters so interesting that you won't mind at all.