Features
- Ring-bound: 672 pages
- Published by: McGraw-Hill
- Edition: 1st Edition January 1, 1998
- Written in: English
- ISBN 10 Number: 0070466076
- ISBN 13 Number: 978-0070466074
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Book Dimensions:
12 x 11.6 x 2.8 inches
- Weighs: 6 pounds
Product Description
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under thirty minutes, and all the games can be implemented at little or no cost.
Back Cover Copy
Complete Your collection of the Most Phenomenally successful Training Games of All Time! With over 300,000 copies sold, Games Trainers Play is the best-selling training book series of all time. Now, authors Ed Scannell and John Newstrom team up with best-selling training author Carolyn Nilson to assemble Volume II of the Complete Games Trainers Play--287 of the most popular training games ever published. This giant collection of activities for every training and public-speaking situation includes imaginative exercises devoted to many of today's hottest business topics: Games that teach employees how to improve performance; Team-building for better working relationships; Exercises that boost motivation, effectiveness, and speed in providing customer service; Activities that help speed learning throughout the company. You'll find a wealth of classic ice-breakers, brain teasers, problem solvers, and session closers, each chosen to teach important skills like creative thinking, flexibility in dealing with change, evaluation and feedback skills, and more. EAch game has been field tested by professionals, can be played in under thirty minutes, and can be implemented at little or no cost. what's more, the games are easy to remove and reproduce, thanks to the three-ring binder format. Management Review called this series 'creative" and "compelling." You'll call this latest volume the best friend you ever had in the training room.
Reader ReviewsAlthough I was skeptical about this title, I decided to go ahead and buy it. Well, I was not diappointed! I found that the amount of information provided was beyond my wildest dreams. You DO have to do some digging within the book, but I have used SEVERAL of the ideas and feel that my meetingas are more focused and on track than ever. Especially when it comes to technical trainings (which I do!), the book gives a grat deal of info regarding training issues and how to keep people interested!