Features
- Cover Type: Paperback with 318 pages
- Published by: CMP Books October 2001
- Written in: English
- ISBN 10 Number: 1578200830
- ISBN 13 Number: 978-1578200832
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Book Dimensions:
9.2 x 7.4 x 1 inches
- Weighs: 1.6 pounds
Product Review
"Aaron Marks' experience and insight into the inner workings of the game audio world make this book an invaluable resource." --
Greg O'Conner Read, founder and editor, Music4Games"Aaron is truly a game audio expert and a great teacher." --
Jack Buser, computer and game initiative engineer, Dolby Laboratories"An exhaustive and indispensable resource for game audio from initial concept to cashing the royalty checks." --
Jennifer Olsen, senior editor, Game Developer magazine"I'm in awe at the amount and caliber of the content! Bravo!" --
- Dave Miner, Canada"Somebody gag this guy! He's giving away all our secrets!" --
Chance Thomas, game composer and president, HUGEsound"You've written a great book that has completely shown me the light. --
- Jonathan BrickleyI actually had tears in my eyes a couple of times, I think this book is what I needed." --
- Adam DiTroia
Product Description
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
Turn your musical passion into a career with this valuable guide to the business and technical skills you need to succeed in the multi-billion dollary game industry.
Reader ReviewsI bought this book on recommendation of a friend in the video game industry. Be away of what this book is and what it isn't. This is not a book on how to write audio for video games. This is an introductory book to audio and its role in the video game industry, and how to get into the industry. This book contains no technical information, as one might hope, about computer audio technologies such as Direct music or any others. If you already know how digital audio, MIDI, and mixers work then most of this book will bore you to tears. I have no doubt that, if you are looking for the information which is in this book it is good. The presentation is longwinded and very centered around the author rather than the topic itself it seems. At times, the book seems to lose all relevance to the audio industry. The interview with established video game artists are interesting, however I didn't find in them anything that I hadn't learned by playing around for a hours with recording techniques. In conclusion, there are better books on the market in all regards except for the video game audio industry notes. For that I have found no better source, however it is wrapped in information which I already know, and that I found nearly impossible to sit through.