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The Game Inventor's Handbook

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Click here to buy The Game Inventor's Handbook by  Stephen Peek. The Game Inventor's Handbook
by Stephen Peek
Sales Rank: 1196939
0.0 out of 5 stars
$2.93
At Amazon
on 12-4-2008.
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Features
  • Cover Type: Paperback with 192 pages
  • Published by: Betterway Books; 2 Sub edition October 1993
  • Written in: English
  • ISBN 10 Number: 1558703152
  • ISBN 13 Number: 978-1558703155
  • Book Dimensions: 10.8 x 8.2 x 0.6 inches
  • Weighs: 1 pounds

From Library Journal
Having designed and marketed numerous games, Peek shares his expertise with would-be inventors. Although touching on computer games, he emphasizes box games involving boards, cards, and role playing. Discussing development, testing, and selling ideas and games to big companies, he recommends self-publishing and details production, marketing, and legal protection. He also includes a glossary of printing terms and lists of trade associations and shows. Of value as a guide to a unique market and of interest to those who think they can design a better game. Recommended for public libraries. Elin B. Christianson, Library Consultant, Hobart, Ind.
Copyright 1988 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Description
Monopoly, Trivial Pursuit, Pictionary, Cranium, Scene It, Magic the Gathering are all games that made millions for their inventors. While today these popular games are marketed by well known toy companies, none of them originated in an established company. Instead, they came from inventors who knew very little about the game business. First published in 1985, The Game Inventors Handbook has sold over 100,000 copies. Written by a credentialed, thirty year industry veteran, the expanded third edition takes readers step-by-step through every aspect of game publishing and marketing --This text refers to the Kindle Edition edition.


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The Game Inventor's Handbook
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Updated on 12-4-2008.
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