Features
- Cover Type: Paperback with 321 pages
- Published by: Wordware Publishing, Inc. April 25, 2003
- Written in: English
- ISBN 10 Number: 1556229054
- ISBN 13 Number: 978-1556229053
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Book Dimensions:
8.8 x 6 x 0.9 inches
- Weighs: 1.2 pounds
Product Description
Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games.
About The Author
Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storms Anachronox as well as various other PC and console projects. He currently runs Flarb Development, a game developer specializing in wireless entertainment.
Reader Reviews
I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few "Doh! So *that's* how that works!" moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.
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